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table of contents

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INTRODUCTION

Overview
Organization of the Book
Computer Graphics
Vision science
The Process of Vision
Useful Generalizations about Perception
Issues Specific to Computer Graphics

BUILDING BLOCKS

Visual Sensitivity
The Human Eye
Terminology and Units
Acuity
Contrast
Dynamic Range
Issues Specific to Computer Graphics

2D Image Features
Contour Detection and Appearance
Interpretation of Contours
Spatial Frequency Features
Grouping
Issues Specific to Computer Graphics

Color
Measuring the Spectral Distribution of Light
The Perception of Color
Issues Specific to Computer Graphics

2D Motion
Sensing Visual Motion
Image Changes Seen as Motion
Local Ambiguity
Apparent Motion
Eye Movements
Issues Specific to Computer Graphics

Stereo and Accommodation
The Geometry of Stereo Vision
Depth from Triangulation in the Visual System
Accommodation and Blur
Issues Specific to Computer Graphics

SURFACES AND MOVEMENT

Perspective
The Nature of Perspective
Interposition
The Relationship between Size and Distance
Size and Shape Constancy
The Importance of the Ground Plane
Issues Specific to Computer Graphics

Texture
Characterizing Information about a Visual Texture
Classification and Discrimination
Perception of Three-Dimensional Surface Structure from Visual Texture
Issues Specific to Computer Graphics

Illumination, Shading, and Shadows
Physical Properties of Illumination and Shading
Shape from Shading
Illumination and the Intrinsic Properties of Surfaces
Global Illumination and the Light Field
Experiments on Human Estimation of Illumination
Cast Shadows
Issues Specific to Computer Graphics

Perception of Material Properties
What Makes Material Perception Difficult?
Estimating Material Properties: Two Approaches
Surface reflectance and the BRDF
Matte Materials: Albedo and Lightness Constancy
Specular Reflection and Glossiness
Transparency and Translucency
Texture and Surface Relief
3D Shape, Deformations, and the Perception of Material Properties
Issues Specific to Computer Graphics

Motion of Viewer and Objects
Relative Motion, Optic Flow, and Frames of Reference for Describing Movement
Viewer Motion
Object Motion
Issues Specific to Computer Graphics

Pictorial Space
Missing and Conflicting Spatial Cues
Incorrect Viewpoint
Is Picture Perception Learned?
Issues Specific to Computer Graphics

PERCEPTION OF HIGHER LEVEL ENTITIES

Spatial Orientation and Spatial Cognition
Divisions and Information for Space Perception
Distance Perception and Ways to Measure It
Dynamic Spatial Orientation
Perceptual Adaptation
Imagery and Spatial Transformations
Spatial Knowledge and Memory
The Process of Wayfinding: A Summary
Individual Differences
Issues Specific to Computer Graphics

Perception and Action
Ecological Approach to Perception
Separate Systems for Perception and Action
Integrated Perception and Action Systems
Reaching and Grasping
Embodied Perception
Issues Specific to Computer Graphics

Object and Scene Recognition
The Problem of Object Recognition
Possible Approaches to Object Recognition
Scene perception and the Role of context in Object Recognition
Issues Specific to Computer Graphics

Visual Attention and Search
Bottom-Up and Top-Down Processing
Eye Movements
Selective Attention
Visual Search
Other Failures of Visual Awareness
Issues Specific to Computer Graphics

Event Recognition—Inanimate
Types of Events
Perceiving Natural Events
Event Recognition and Segmentation
Event Recognition: Interactions between Vision and Audition
Issues Specific to Computer Graphics

Event Recognition—Biological
Perception of Point-Light Displays
Biological Motion Processing Mechanisms
Perception of Faces
Why Are Biological Events Special?
Issues Specific to Computer Graphics

References

Index

Suggestions for Further Reading appear at the end of each chapter.